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Latest news and updates about 'No, I'm Not a Human' horror game. Includes release information, developer updates, and exclusive previews

No I'm not a human - Wiki

No I'm not a human - Game Banner

Game main visual - Nightmarish scene of Hollow's End town

Game Lore & Background

"No I'm not a human" takes place in Hollow's End, a once-prosperous industrial town nestled in the Appalachian Mountains. For decades, the town's economy revolved around Hollow Industries, a multinational corporation founded by industrialist Elias Holloway in the early 1900s.

While publicly known for manufacturing medical equipment and pharmaceuticals, Hollow Industries had a secret research division dedicated to controversial experiments in genetic engineering and parapsychology. Under the leadership of Elias's great-granddaughter, Elizabeth Holloway, the company began Project Chimera in 2015 - an ambitious attempt to splice human DNA with what they referred to as "extradimensional biological material."

The project's goal was to create a new form of humanity with enhanced abilities and resistance to disease. However, on the night of July 17, 2022, something went catastrophically wrong. A containment breach in the main research facility released an experimental compound codenamed "Blacklight" into the town's water supply.

Blacklight didn't kill those exposed to it - instead, it began rewriting their genetic structure, causing grotesque mutations while somehow preserving fragments of their original consciousness. The transformation wasn't uniform; some became mindless monsters, others retained most of their humanity but developed strange abilities, and a select few seemed to be able to control their mutations.

Within days, Hollow's End was placed under quarantine by a shadowy government agency. Communication with the outside world was cut off, and those trapped inside were left to fend for themselves as society collapsed and the town transformed into a nightmarish landscape where humans were no longer at the top of the food chain.

The game begins six months after the incident, as the protagonist awakens in an alley with no memory of who they are or what happened, only to discover they're in the early stages of transformation themselves.

The Protagonist

The player character's true identity is one of the central mysteries of "No I'm not a human." Initially, they wake with no memories, only a faint recollection of their name (which the player can choose) and fragmented visions of a laboratory.

As the game progresses, it's revealed that the protagonist is Dr. Alex Voss (gender can be chosen by the player), a lead researcher on Project Chimera who worked directly under Elizabeth Holloway. Voss had grown increasingly concerned about the ethical implications of their work and was planning to expose the project to the public when the containment breach occurred.

Unlike most victims of the Blacklight exposure, Voss's transformation is unique - slower, more controlled, and seemingly reversible to some degree. This is revealed to be because Voss was accidentally injected with an experimental "stabilizer" compound moments before the breach, which modified how Blacklight interacted with their DNA.

This unique condition allows the protagonist to develop abilities beyond those of normal humans while retaining their intelligence and most of their humanity - though each use of these abilities accelerates the transformation process, presenting players with a constant moral and strategic dilemma.

The protagonist's appearance changes throughout the game based on how many abilities they use. These changes range from subtle (pupils that dilate abnormally, minor skin discoloration) to more dramatic (fingers elongating, eyes glowing, patches of scales or chitin forming on the skin).

Protagonist Transformation Stages

Protagonist's Different Transformation Stages

Key Characters

Dr. Elizabeth Holloway

The 78-year-old CEO of Hollow Industries and great-granddaughter of the company's founder. A brilliant but morally bankrupt scientist who sees Project Chimera as humanity's salvation rather than its potential destruction. She survived the initial outbreak and has established herself as the leader of a faction of "enhanced" humans who believe the transformation is evolution rather than a disease.

Isabel Reyes

A 27-year-old investigative journalist who arrived in Hollow's End to investigate rumors about Hollow Industries just days before the outbreak. She managed to avoid significant exposure to Blacklight and has become a leader among the remaining "pure" humans, organizing scavenging parties and maintaining a makeshift safe zone in the town's library.

Sheriff Marcus Boone

The town's 54-year-old sheriff who was one of the first to respond to the initial outbreak. He's heavily mutated but has managed to retain most of his personality and sense of justice, patrolling the town and protecting survivors from both monsters and predatory humans. He knows more about the protagonist's past than he initially reveals.

Jacob "Jake" Miller

A 12-year-old boy who was visiting his grandmother in Hollow's End when the outbreak occurred. He's developed the ability to communicate with the more intelligent mutated creatures, making him both valuable and feared by the human survivors. He forms a bond with the protagonist and helps navigate some of the more dangerous areas of the town.

Dr. Sarah Chen

The protagonist's former research partner and lover who disappeared during the initial outbreak. She appears throughout the game in flashbacks and may make a physical appearance depending on the player's choices. Her research notes, scattered throughout the town, provide crucial information about Blacklight and potential cures.

The Caretaker

A mysterious figure who seems to be the first and most complete transformation. Resembling a massive, tree-like creature with multiple human faces embedded in its bark, it appears at key moments throughout the game, sometimes helping the protagonist, sometimes hindering them. Its true identity and motivations remain unclear until the game's final act.

Pale Visitor

A enigmatic figure with an extremely pale complexion and piercing blue eyes. The Pale Visitor seems to have arrived in Hollow's End shortly before the outbreak. Some survivors claim to have seen this figure near the Hollow Industries facility on the night of the containment breach. Its true nature and intentions remain a mystery.

Coat Guy

A former maintenance worker at Hollow Industries who now roams the town wearing a tattered trench coat. He speaks in cryptic riddles and seems to know more about the outbreak than he lets on. Despite his disheveled appearance, he possesses an uncanny ability to avoid the infected.

Cashier Girl

A young woman who worked at the local grocery store before the outbreak. She managed to barricade herself inside the store for weeks before being rescued by the protagonist. She has an encyclopedic knowledge of the town's layout and can provide valuable information about safe routes and hidden supplies.

The Sisters

Two identical twin girls who were patients at the Hollow Industries medical center. They appear to have a telepathic connection and can often be heard singing in harmony, even when separated. Survivors believe their song has a calming effect on some of the infected creatures.

Key Characters

Concept art of key characters in the game

Enemy Types

Stalkers

The most common infected creatures in Hollow's End. Stalkers retain a roughly human shape but with elongated limbs, distended jaws filled with needle-like teeth, and milky white eyes. They hunt in packs and are particularly sensitive to sound, using coordinated flanking tactics to surround their prey.

Weakness: Vulnerable to fire and have poor vision in bright light. Their elongated legs are easily broken with focused damage.

Shriekers

Bloating, blob-like creatures that can't move quickly but possess a devastating sonic attack capable of disorienting and damaging the protagonist from a distance. They also alert all nearby enemies to the player's presence.

Weakness: Slow and defenseless if approached quietly. Their sound-producing organs are located on their backs and can be destroyed with a single well-placed attack.

Threshers

Massive, quadrupedal monsters covered in thick, chitinous plating. They're blind but can detect even the slightest vibrations in the ground. Their powerful jaws can crush bones and armor alike.

Weakness: Their underbellies lack armor and are vulnerable to damage. They can be temporarily stunned by loud noises, creating an opening for attack.

Mimics

The most insidious of Hollow's End's inhabitants. Mimics can perfectly replicate the appearance of humans, often pretending to be distressed survivors to lure the protagonist into traps. They only reveal their true form - a shifting mass of tendrils and teeth - when they're close enough to strike.

Weakness: They can't perfectly replicate human behavior.细心的玩家可以通过不一致的言语模式或微妙的身体语言识破它们。They're vulnerable to electricity.

Watchers

Floating, eyeless creatures that emit a constant psychic hum. They don't attack directly but mark the player with a psychic beacon that attracts other enemies. They can also teleport short distances to avoid attacks.

Weakness: Susceptible to bright flashes of light, which disrupt their teleportation ability. They have very little health but are difficult to hit.

Brood Mothers

Rare, massive creatures that serve as nests for smaller, insect-like spawn. They're relatively immobile but continuously produce new enemies until destroyed.

Weakness: A single, exposed organ on their abdomen. Destroying this organ kills both the Brood Mother and all its spawn.

Enemy Types

Concept design of enemy types in the game

Major Locations

Hollow's End Downtown

The former commercial center of the town, now a labyrinth of abandoned shops, restaurants, and office buildings. The main street is lined with crashed cars and makeshift barricades, while the second floors of many buildings have been connected with rope bridges by survivors.

Key areas include the town square, where a massive tree has grown through the center of the old fountain, and the abandoned police station, which contains valuable weapons and information about the initial outbreak.

Hollow Industries Research Facility

The epicenter of the outbreak and the main setting for the game's final act. This sprawling complex includes laboratories, containment chambers, and a massive underground testing area. Much of the facility is damaged, with exposed wiring, collapsed sections, and experimental creatures roaming the halls.

The facility's central database contains the truth about Project Chimera and Blacklight, while the rooftop helipad serves as the location for one of the game's possible endings.

Library Safe Zone

The library has been converted into a makeshift safe zone by Isabel Reyes and the remaining human survivors. It's one of the few areas in town with reliable electricity (from a generator) and a stockpile of food and medical supplies.

The basement contains a printing press that survivors use to create maps and warnings, while the main reading room has been converted into a communal living area.

The Woods

The forest surrounding Hollow's End has undergone its own transformation, with mutated plants growing at an unnatural rate. The trees have become twisted and gnarled, their leaves emitting an eerie green glow, while the undergrowth is filled with carnivorous plants and hidden pitfalls.

The woods contain several important locations, including an abandoned campsite where the first signs of infection were reported, and a cave system that serves as the lair of The Caretaker.

Residential District

Once a quiet neighborhood of single-family homes, now a maze of overgrown yards and abandoned houses. Many homes still contain the bodies of former residents, along with personal items that provide insight into life in Hollow's End before the outbreak.

Key locations include the protagonist's former home, which contains several important memories and items, and a boarded-up school that serves as a nesting ground for Brood Mothers.

Hollow's End Map

Hollow's End Town Map

Ability System

The protagonist's unique condition allows them to develop a variety of supernatural abilities as their transformation progresses. These abilities can be incredibly useful for navigation, combat, and puzzle-solving, but each use accelerates the transformation process, making the protagonist more monster-like and changing how other characters interact with them.

Abilities are unlocked as the player finds "memory fragments" scattered throughout the game world. Each ability can be upgraded by finding additional fragments related to it.

Core Abilities

  • Enhanced Senses: Allows the protagonist to see in complete darkness and detect subtle movements through walls. Extended use causes the eyes to glow green and eventually become permanently dilated.
  • Regeneration: Accelerates the healing process, allowing the protagonist to recover from injuries quickly. Using this ability causes veins to become more prominent and skin to take on a greenish tint.
  • Tendril Strike: Projects a fleshy tendril from the protagonist's arm that can grab distant objects or enemies. Overuse causes the arm to become permanently mutated, with tendrils replacing fingers.
  • Phasing: Allows the protagonist to pass through solid objects for a short time. Using this ability causes the body to become semi-transparent, with portions of the torso occasionally appearing to vanish completely.
  • Psychic Echo: Enables the protagonist to witness brief glimpses of past events in a location. Extended use causes headaches, nosebleeds, and eventually permanent disfigurement of the face.

The player's choice of abilities affects both gameplay and story. Using more abilities makes combat and exploration easier but leads to a more monstrous appearance and may lock the player out of certain dialogue options and endings. Conversely, avoiding abilities preserves the protagonist's humanity but makes the game significantly more challenging.

Ability System

Protagonist ability system concept art

Endings

"No I'm not a human" features five distinct endings, determined by the player's choices throughout the game, particularly their use of abilities and their relationships with key characters.

1. The Cure (Best Human Ending)

Requirements: Minimal use of abilities, help Isabel develop a cure, save at least 10 human survivors.

Outcome: The protagonist helps develop a cure for the Blacklight infection and sacrifices themselves to distribute it throughout the town's water supply, saving the remaining humans but dying in the process. A post-credits scene shows Isabel establishing a new community outside the quarantine zone.

2. Evolution (Best Enhanced Ending)

Requirements: Embrace abilities but maintain moral choices, ally with Sheriff Boone, reject Elizabeth's extremism.

Outcome: The protagonist accepts their new form and helps establish a society where both humans and "enhanced" beings can coexist. They become a bridge between the two factions, using their unique perspective to prevent further conflict.

3. Extermination (Bad Human Ending)

Requirements: Minimal use of abilities but make ruthless choices, prioritize human survival over all else, betray any enhanced allies.

Outcome: The protagonist helps Isabel develop a weapon that kills all infected beings, regardless of their intelligence or morality. They escape the quarantine zone but are haunted by guilt over the massacre they helped facilitate.

4. Domination (Bad Enhanced Ending)

Requirements: Embrace abilities fully, ally with Elizabeth Holloway, sacrifice human survivors to further evolution.

Outcome: The protagonist helps Elizabeth establish a new order where enhanced beings rule over what remains of humanity. They become her right-hand, enforcing her will with their powers, but eventually realize they've become the very monster they once feared.

5. Ascension (Secret Ending)

Requirements: Find all memory fragments, maintain balance between human and enhanced abilities, solve the mystery of The Caretaker.

Outcome: The protagonist discovers the true nature of Blacklight - it's not a virus but a consciousness from another dimension. They merge with this consciousness, becoming a new entity that transcends both human and monster, and leaves Hollow's End to explore the wider universe.

Collectibles

The game features several types of collectibles, each providing additional lore or gameplay benefits:

Memory Fragments (36 total)

Glowing green shards of the protagonist's lost memories. Finding these unlocks new abilities and provides insight into the protagonist's past and their role in Project Chimera. Collecting all fragments is required for the secret ending.

Research Notes (52 total)

Documents written by various Hollow Industries scientists, including the protagonist and Dr. Chen. These provide detailed information about the development of Blacklight, the experiments conducted on townspeople, and potential weaknesses of the infected.

Survivor Diaries (28 total)

Personal journals and recordings from townspeople documenting the outbreak and its aftermath. These provide a human perspective on the events of the game and often contain clues about safe locations, supply caches, and dangerous areas.

Hollow Family Letters (12 total)

Correspondence between members of the Hollow family spanning several generations. These documents reveal the company's long history of unethical experimentation and the family's obsession with achieving immortality through science.

Radio Broadcasts (15 total)

Recordings of emergency broadcasts, news reports, and transmissions from outside the quarantine zone. These track the progression of the Crisis and the outside world's response (or lack thereof) to the events in Hollow's End.

Collectibles

Examples of collectibles in the game

Advanced Gameplay Mechanics

Visitor Identification System

The core mechanic that sets "No I'm not a human" apart from other survival horror games. Players must distinguish between genuine human survivors and dangerous "Visitors" - creatures that can perfectly mimic human appearance and behavior.

Identification Techniques:

  • Behavioral Analysis: Visitors often display subtle behavioral inconsistencies - unnatural speech patterns, repetitive movements, or inappropriate emotional responses
  • Visual Clues: Look for physical anomalies like distorted shadows, unnatural eye movements, or slight physical distortions
  • Sound Detection: Visitors emit faint, high-frequency sounds that are barely audible to normal humans but can be detected with enhanced senses
  • Environmental Interaction: Visitors may react differently to environmental triggers like light sources or specific objects

Misidentifying a Visitor can have catastrophic consequences, while correctly identifying them provides valuable resources and story progression opportunities.

Resource Management & Scavenging

Resources are critically scarce in Hollow's End, requiring players to carefully manage their inventory. Ammunition, medical supplies, and batteries for the flashlight are particularly hard to find, forcing players to choose between fighting or fleeing from enemies.

Advanced Scavenging Strategies:

  • Priority System: Always prioritize batteries over ammunition - darkness is more dangerous than most enemies
  • Safe House Storage: Items can be stored in safe houses scattered throughout the world, but these locations are not always secure
  • Environmental Awareness: Certain areas respawn resources after specific story events or time periods
  • Crafting System: Limited crafting options allow combining basic items into more useful tools

Stealth vs. Combat Strategy

The game strongly encourages stealth gameplay, with most enemies able to kill the protagonist quickly in direct combat, especially on higher difficulties.

Advanced Stealth Techniques:

  • Sound Management: Crouch to reduce noise, avoid running on certain surfaces, use distractions strategically
  • Environmental Hiding: Hide in lockers, under beds, or in dark corners - each hiding spot has different detection risks
  • Enemy Patrol Patterns: Most enemies follow predictable patrol routes that can be memorized and exploited
  • Light Manipulation: Use light sources to attract or distract enemies, but beware of draining your flashlight batteries

Combat Options: Limited weapon variety includes revolvers, shotguns, melee weapons, and homemade explosives. Each weapon has unique handling characteristics and limited ammunition.

Sanity & Transformation System

The protagonist's sanity deteriorates over time, especially when using abilities, witnessing disturbing events, or spending too long in dark areas.

Sanity Effects:

  • Visual Hallucinations: Low sanity causes disturbing visual effects and false enemy sightings
  • Audio Distortion: Sounds become distorted, making it harder to detect real threats
  • Increased Visibility: Enemies can detect you more easily when sanity is low
  • Puzzle Difficulty: Environmental puzzles become more challenging to solve

Sanity Restoration: Find safe zones, use specific items, or help other survivors to restore sanity. Maintaining high sanity reveals additional environmental details.

Moral Choice System

Throughout the game, players face moral dilemmas that significantly impact both story and gameplay.

Choice Categories:

  • Resource Allocation: Share limited supplies or hoard them for yourself
  • Character Relationships: Build trust with certain characters at the expense of others
  • Ability Usage: Embrace your transformation for power or resist it to maintain humanity
  • Survivor Fate: Make life-or-death decisions about other characters

These choices influence character trust, available endings, and even enemy behavior patterns.

Environmental Puzzle Solving

The game features numerous puzzles that require creative interaction with the environment and strategic use of abilities.

Puzzle Types:

  • Lockpicking & Security: Basic mechanical puzzles requiring tools and patience
  • Environmental Manipulation: Use the environment to create paths or solve problems
  • Ability-Based Puzzles: Puzzles that can only be solved using specific transformation abilities
  • Multi-Step Challenges: Complex puzzles requiring multiple steps and careful planning

Most puzzles have multiple solutions, allowing for different playstyles and strategic approaches.

Advanced Gameplay Mechanics

Advanced gameplay mechanics and systems diagram

Character Scripts

The character dialogue scripts in the game provide an opportunity to gain deeper insight into character motivations and the game's world. Here are some key dialogue excerpts extracted from the game files:

Coat Guy/Script

Coat Guy: You're different. Not like the others. The light in your eyes... it flickers. Like a candle in a storm.

Protagonist: Who are you? How do you know about me?

Coat Guy: Know? I *see*. The walls between worlds are thin here. Thinner for some than others. You're standing at a crossroads, friend. Choose wisely.

Cashier Girl/Script

Cashier Girl: Oh thank God! I thought I was the only one left. Please don't leave me here alone.

Protagonist: I won't. But we need to get out of here. This place isn't safe.

Cashier Girl: I know the back way out. There's a hidden tunnel behind the storage room. My uncle used to work for Hollow Industries - he told me about it before... before everything.

Pale Visitor/Script

Pale Visitor: They called it "Project Chimera". A mistake. A hubris of mortals playing god.

Protagonist: Who are you? What do you want?

Pale Visitor: I am a witness. A recorder of events. And I am here to offer you a choice: embrace the change... or reject it. The path you choose will determine the fate of this world.

The Sisters/Script

Sister 1: Do you hear the song, brother?

Sister 2: The song of the stars, the song of the deep.

Sister 1: It calls to us, brother. It calls to you too.

Sister 2: Come. Join the song. Become one with the light.

Important Documents

Important documents that can be found in the game, revealing the truth about Hollow Industries' secret experiments and the Blacklight incident:

FEMA Notice Slip

To the residents of Hollow's End:

Due to a public health emergency, the town of Hollow's End has been quarantined. Please remain in your residences, keep doors and windows closed, and await further instructions.

Any attempt to leave the quarantine zone will be considered a threat to public safety and will be stopped by law enforcement personnel.

Rescue and supplies are on the way. Please remain calm and follow instructions.

Federal Emergency Management Agency

July 19, 2022

Hollow Industries Internal Memo

From: Elizabeth Holloway, CEO

To: Project Chimera Team

Subject: Blacklight Project Progress

Team Members,

I'm pleased to report that the Blacklight experiments have made breakthrough progress. The latest test subjects are showing remarkable adaptability and enhanced abilities. We are getting closer to achieving the next stage of human evolution.

However, I must emphasize the importance of safety protocols. The nature of this project requires us to exercise the utmost caution. Any leakage could have catastrophic consequences.

Continue your excellent work. History will remember our names.

Elizabeth Holloway

July 15, 2022

Dr. Sarah Chen's Personal Journal

Date: July 16, 2022

I'm starting to question whether what we're doing is right. These experiments... they're crossing ethical boundaries. Blacklight isn't just a simple genetic enhancer—it's sentient. I can feel it watching us.

Alex (the protagonist) is starting to have the same doubts. We plan to bring our concerns to the board next week. If they don't listen to us, we may have to consider other options.

I have a bad feeling. It's like we're opening a door we won't be able to close.