news
Latest news and updates about 'No, I'm Not a Human' horror game. Includes release information, developer updates, and exclusive previews
No I'm not a human - Game Endings Guide
"No I'm not a human" features a complex branching narrative with multiple endings determined by your choices throughout the game. Your decisions regarding ability usage, character relationships, and moral dilemmas will shape the final outcome of the story.
This guide provides detailed information about all five main endings, including requirements, consequences, and strategies for achieving each one. Warning: This page contains major spoilers!
Explore the multiple endings of No I'm not a human
Ending Comparison
| Ending | Morality | Difficulty | Key Requirements | Main Characters |
|---|---|---|---|---|
| The Child of Doom | Neutral | Medium | Allow Temptress, find fetus | Temptress, Fetus |
| The End? | Neutral | Easy | No visitors by day 13 | Protagonist |
| No, I'm Not Alone | Good | Easy | Keep visitors by day 13 | Visitors |
| May Death Cleanse Us | Bad | Medium | Join death cult | Death Cult Leader |
| Welcome to FEMA | Neutral | Medium | Call FEMA 3 times | FEMA Agent |
1. The Child of Doom
Temptress Ending - The Path of Corruption
A mysterious ending involving the Temptress visitor and the discovery of a supernatural fetus that drinks dog milk and leads to an unexpected transformation.
Requirements:
- Allow the "Temptress" visitor to enter your house
- Choose the friendliest dialogue options with her
- After she dies on day 4, find the "fetus" in bedroom curtains or house
- Observe the fetus drinking dog milk at night
- Trigger the ending through the peephole
Outcome:
The protagonist witnesses the supernatural fetus consuming dog milk and undergoes a mysterious transformation. The ending reveals the dark supernatural forces at play in the game's world, suggesting that the protagonist has become part of something much larger and more terrifying than they initially understood.
The mysterious fetus and supernatural transformation
The Temptress visitor
Finding the fetus
Supernatural transformation
The Temptress visitor appears as a mysterious woman who seeks shelter. By choosing friendly dialogue options and allowing her to stay, she eventually dies on day 4. The player must then search the house to find a supernatural fetus hidden in the bedroom curtains or elsewhere.
At night, the fetus can be observed drinking milk from the family dog. This bizarre scene leads to the protagonist's transformation when viewed through the peephole. The ending suggests the protagonist has become a vessel for a supernatural entity, forever changed by their encounter with the Temptress and her mysterious offspring.
2. The End?
Isolation Ending - The Path of Solitude
The simplest ending where the protagonist remains completely alone, with no visitors in the house by day 13, leading to a straightforward conclusion.
Requirements:
- Ensure no visitors remain in the house by day 13
- Board up the windows on day 14
- No specific visitor interactions required
- Simply survive without allowing anyone to stay
Outcome:
The protagonist successfully survives the 14-day ordeal completely alone. After boarding up the windows on the final day, they achieve a simple survival ending. This represents the most straightforward path through the game, requiring minimal interaction with the various supernatural visitors.
Surviving alone in the boarded-up house
The empty house
Boarding up windows
Final survival
3. No, I'm Not Alone
Companionship Ending - The Path of Connection
A positive ending where the protagonist keeps at least one visitor in the house by day 13, leading to a sense of companionship and shared survival.
Requirements:
- Keep at least one visitor in the house by day 13
- Board up the windows on day 14
- Successfully protect and care for your visitor(s)
- Build positive relationships with the visitors
Outcome:
The protagonist survives the ordeal with their chosen companion(s), creating bonds that help them through the difficult experience. This ending emphasizes the importance of human (or supernatural) connection and the strength found in not facing challenges alone.
Surviving together with companions
Building relationships
Shared survival
Final companionship
4. May Death Cleanse Us
Death Cult Ending - The Path of Fanaticism
A dark ending where the protagonist joins the death cult and embraces their fanatical beliefs about purification through death.
Requirements:
- Keep all death cult members in the house until the leader's second visit
- Do not kill any cult members or let visitors/FEMA take them
- Accept the cult leader's invitation to join their group
- Embrace the cult's philosophy of death and purification
Outcome:
The protagonist becomes a devoted member of the death cult, embracing their belief that death is the ultimate purification. They join the cult in their rituals and fanatical practices, finding a twisted sense of purpose in the destruction and chaos that surrounds them.
Joining the death cult's rituals
Death cult members
Cult leader's invitation
Cult rituals
5. Welcome to FEMA
Government Ending - The Path of Authority
An ending where the protagonist cooperates with government authorities and joins FEMA, embracing the official response to the supernatural crisis.
Requirements:
- Get the FEMA number from the television
- Call FEMA three times to establish contact
- Give the FEMA notification to any visitor
- Fully cooperate with the FEMA agent when they arrive
- Accept the FEMA agent's job offer
Outcome:
The protagonist becomes a FEMA agent, joining the government organization responsible for handling supernatural emergencies. They use their unique experience to help others facing similar situations, working within the system to manage and contain supernatural threats.
Joining FEMA as a government agent
Contacting FEMA
FEMA agent arrival
Government service
After establishing contact with FEMA through multiple phone calls, the protagonist must notify one of their visitors about the government's impending arrival. When the FEMA agent finally appears, they assess the situation and offer the protagonist a position within their organization.
The protagonist accepts the offer, becoming part of the government's official response team for supernatural emergencies. The ending shows them receiving training and equipment, ready to face future threats with the backing of a powerful organization.
Achievement Guide
| Achievement | Ending | Requirements | Rarity |
|---|---|---|---|
| Humanity's Hope | The Cure | Save all 15 possible survivors | 2.3% |
| Bridge Builder | Evolution | Maintain positive relations with all factions | 1.7% |
| Final Solution | Extermination | Kill every enhanced being | 4.1% |
| New World Order | Domination | Achieve 100% transformation | 3.8% |
| Cosmic Understanding | Ascension | Find all lore documents | 0.9% |
| Completionist | All Endings | Achieve all 5 main endings | 0.4% |
Ending Achievement Tips
For The Cure Ending:
- Avoid using abilities unless absolutely necessary for survival
- Always prioritize saving human survivors over resources
- Complete Isabel's research quests as soon as they become available
- Build trust with Sheriff Boone by helping him patrol the town
- Reject all offers from Elizabeth Holloway
For Evolution Ending:
- Use abilities strategically - not too much, not too little
- Help both human and enhanced survivors when possible
- Complete Sheriff Boone's side quests but maintain independence
- Find the Ancient Accord document in the library basement
- Balance your relationships - don't fully commit to any faction
For Ascension Ending:
- Thoroughly explore every area to find all memory fragments
- Pay attention to The Caretaker's appearances and dialogue
- Maintain exact balance in ability usage
- Solve environmental puzzles without violence when possible
- Read every document and listen to every recording