news

news

Latest news and updates about 'No, I'm Not a Human' horror game. Includes release information, developer updates, and exclusive previews

No I'm not a human - Game Endings Guide

"No I'm not a human" features a complex branching narrative with multiple endings determined by your choices throughout the game. Your decisions regarding ability usage, character relationships, and moral dilemmas will shape the final outcome of the story.

This guide provides detailed information about all five main endings, including requirements, consequences, and strategies for achieving each one. Warning: This page contains major spoilers!

Game Endings Banner

Explore the multiple endings of No I'm not a human

Ending Comparison

Ending Morality Difficulty Key Requirements Main Characters
The Child of Doom Neutral Medium Allow Temptress, find fetus Temptress, Fetus
The End? Neutral Easy No visitors by day 13 Protagonist
No, I'm Not Alone Good Easy Keep visitors by day 13 Visitors
May Death Cleanse Us Bad Medium Join death cult Death Cult Leader
Welcome to FEMA Neutral Medium Call FEMA 3 times FEMA Agent

1. The Child of Doom

Temptress Ending - The Path of Corruption

Neutral Morality Medium Difficulty Supernatural Mystery

A mysterious ending involving the Temptress visitor and the discovery of a supernatural fetus that drinks dog milk and leads to an unexpected transformation.

Requirements:

  • Allow the "Temptress" visitor to enter your house
  • Choose the friendliest dialogue options with her
  • After she dies on day 4, find the "fetus" in bedroom curtains or house
  • Observe the fetus drinking dog milk at night
  • Trigger the ending through the peephole

Outcome:

The protagonist witnesses the supernatural fetus consuming dog milk and undergoes a mysterious transformation. The ending reveals the dark supernatural forces at play in the game's world, suggesting that the protagonist has become part of something much larger and more terrifying than they initially understood.

The Child of Doom Ending - Supernatural Transformation

The mysterious fetus and supernatural transformation

⚠️ SPOILER: Detailed Ending Sequence

The Temptress visitor appears as a mysterious woman who seeks shelter. By choosing friendly dialogue options and allowing her to stay, she eventually dies on day 4. The player must then search the house to find a supernatural fetus hidden in the bedroom curtains or elsewhere.

At night, the fetus can be observed drinking milk from the family dog. This bizarre scene leads to the protagonist's transformation when viewed through the peephole. The ending suggests the protagonist has become a vessel for a supernatural entity, forever changed by their encounter with the Temptress and her mysterious offspring.

2. The End?

Isolation Ending - The Path of Solitude

Neutral Morality Easy Difficulty Isolation Simple

The simplest ending where the protagonist remains completely alone, with no visitors in the house by day 13, leading to a straightforward conclusion.

Requirements:

  • Ensure no visitors remain in the house by day 13
  • Board up the windows on day 14
  • No specific visitor interactions required
  • Simply survive without allowing anyone to stay

Outcome:

The protagonist successfully survives the 14-day ordeal completely alone. After boarding up the windows on the final day, they achieve a simple survival ending. This represents the most straightforward path through the game, requiring minimal interaction with the various supernatural visitors.

The End? Ending - Isolation

Surviving alone in the boarded-up house

3. No, I'm Not Alone

Companionship Ending - The Path of Connection

Good Morality Easy Difficulty Companionship Community

A positive ending where the protagonist keeps at least one visitor in the house by day 13, leading to a sense of companionship and shared survival.

Requirements:

  • Keep at least one visitor in the house by day 13
  • Board up the windows on day 14
  • Successfully protect and care for your visitor(s)
  • Build positive relationships with the visitors

Outcome:

The protagonist survives the ordeal with their chosen companion(s), creating bonds that help them through the difficult experience. This ending emphasizes the importance of human (or supernatural) connection and the strength found in not facing challenges alone.

No, I'm Not Alone Ending - Companionship

Surviving together with companions

4. May Death Cleanse Us

Death Cult Ending - The Path of Fanaticism

Bad Morality Medium Difficulty Cult Fanaticism

A dark ending where the protagonist joins the death cult and embraces their fanatical beliefs about purification through death.

Requirements:

  • Keep all death cult members in the house until the leader's second visit
  • Do not kill any cult members or let visitors/FEMA take them
  • Accept the cult leader's invitation to join their group
  • Embrace the cult's philosophy of death and purification

Outcome:

The protagonist becomes a devoted member of the death cult, embracing their belief that death is the ultimate purification. They join the cult in their rituals and fanatical practices, finding a twisted sense of purpose in the destruction and chaos that surrounds them.

May Death Cleanse Us Ending - Cult Ritual

Joining the death cult's rituals

5. Welcome to FEMA

Government Ending - The Path of Authority

Neutral Morality Medium Difficulty Government Authority

An ending where the protagonist cooperates with government authorities and joins FEMA, embracing the official response to the supernatural crisis.

Requirements:

  • Get the FEMA number from the television
  • Call FEMA three times to establish contact
  • Give the FEMA notification to any visitor
  • Fully cooperate with the FEMA agent when they arrive
  • Accept the FEMA agent's job offer

Outcome:

The protagonist becomes a FEMA agent, joining the government organization responsible for handling supernatural emergencies. They use their unique experience to help others facing similar situations, working within the system to manage and contain supernatural threats.

Welcome to FEMA Ending - Government Cooperation

Joining FEMA as a government agent

⚠️ SPOILER: Detailed Ending Sequence

After establishing contact with FEMA through multiple phone calls, the protagonist must notify one of their visitors about the government's impending arrival. When the FEMA agent finally appears, they assess the situation and offer the protagonist a position within their organization.

The protagonist accepts the offer, becoming part of the government's official response team for supernatural emergencies. The ending shows them receiving training and equipment, ready to face future threats with the backing of a powerful organization.

Achievement Guide

Achievement Ending Requirements Rarity
Humanity's Hope The Cure Save all 15 possible survivors 2.3%
Bridge Builder Evolution Maintain positive relations with all factions 1.7%
Final Solution Extermination Kill every enhanced being 4.1%
New World Order Domination Achieve 100% transformation 3.8%
Cosmic Understanding Ascension Find all lore documents 0.9%
Completionist All Endings Achieve all 5 main endings 0.4%

Ending Achievement Tips

For The Cure Ending:

  • Avoid using abilities unless absolutely necessary for survival
  • Always prioritize saving human survivors over resources
  • Complete Isabel's research quests as soon as they become available
  • Build trust with Sheriff Boone by helping him patrol the town
  • Reject all offers from Elizabeth Holloway

For Evolution Ending:

  • Use abilities strategically - not too much, not too little
  • Help both human and enhanced survivors when possible
  • Complete Sheriff Boone's side quests but maintain independence
  • Find the Ancient Accord document in the library basement
  • Balance your relationships - don't fully commit to any faction

For Ascension Ending:

  • Thoroughly explore every area to find all memory fragments
  • Pay attention to The Caretaker's appearances and dialogue
  • Maintain exact balance in ability usage
  • Solve environmental puzzles without violence when possible
  • Read every document and listen to every recording